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  • how do you close shapes in Corel 11

    Posted by Neil Churchman on December 2, 2008 at 6:56 am

    We’ve been given Corel 11 without an instruction book and can’t figure out how to create a shape and join the open ends so the shape can be filled as a solid 🙄

    Were used to working with Omega yet we’ve played around with Corel and can’t figure out what it is were not doing – anyone able to point us in the right direction please 🙂

    Alex Pirozek replied 15 years, 5 months ago 5 Members · 7 Replies
  • 7 Replies
  • Ian Muir

    Member
    December 2, 2008 at 9:01 am

    Hi
    First the shape has to be ‘a curve’, not grouped with anything else. You can click on it and at the bottom of the screen it will tell you what you have.

    Then select the node edit tool (little pointy thing in your tool box) and select the curve with it, that should display the nodes, select the two end nodes, right click, or if the floating toolbox is available, click either on join nodes icon or ‘put a straight line between nodes’ icon, job done as far as completing a fillable shape is concerned.

    Ian :lol1:

  • Neil Churchman

    Member
    December 2, 2008 at 8:05 pm

    Thanks Ian – we’ll give it a try 🙂

  • Alex Pirozek

    Member
    December 2, 2008 at 9:17 pm

    Not sure if this is the correct or alternative method but what i do if there are 2 objects that need joining is to weld the objects together and then select the nodes from the ends of the objects you what to join together, then select Join.
    I frequently do this as i import .DXF files for laser cutting and the hairlines are not joined (especially from straight lines to radii)?? so i have to go round and join them all together to form one single object.

    Alex.

  • Ian Muir

    Member
    December 2, 2008 at 10:41 pm

    In corel there are usually 5 or 6 ways of doing a similar thing so nothing is wrong if it does the job.
    For 2 or more objects, providing there are no groups you can select them all and combine them, this turns them into one big curve so then you are able to edit any node/s in that curve :lol1:

    Ian :lol1:

  • Alan Drury

    Member
    December 3, 2008 at 2:27 pm

    Alex, there is a macro at http://www.macromonster.com that will do that on the whole object rather than having to do it on individual pairs.
    Alan D

  • Chris Wool

    Member
    December 3, 2008 at 8:09 pm
    quote Alex Pirozek:

    Not sure if this is the correct or alternative method but what i do if there are 2 objects that need joining is to weld the objects together and then select the nodes from the ends of the objects you what to join together, then select Join.
    I frequently do this as i import .DXF files for laser cutting and the hairlines are not joined (especially from straight lines to radii)?? so i have to go round and join them all together to form one single object.

    Alex.

    alex as i often have the same dxf problem even some lines have to be reversed to link properly, but in x3 4 there is snap to object which makes redrawing over the top a breeze.

    chris

  • Alex Pirozek

    Member
    December 3, 2008 at 10:13 pm

    Chris, Alan..

    Thanks very much for your advice, next time i get a DXF I’ll give it a go. By the way i think there’s is a function in Autocad that should join everything up when saving or it might be in Pro Engineer when working in 2D and exporting to Autocad-DXF. I always ask my main client to make sure they select it when doing so but they forget most of the time. Strange thing is circles are one object but lines and curves are separate??

    Alex.

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