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  • 3d UKSB Logo for Autumn

    Posted by Simon Strom on October 20, 2011 at 8:23 pm

    I did this just for fun because I’ve been learning modeling and rendering in 3d. I thought I’d play around with the board logo a little for practice. I do wish that I could find a good HDRI image of autumn leaves so the leaves would reflect on the logo. I just used a desktop image from interfacelift for the background. I used Cheetah 3D to make this. I may play around with animating is some too and with some different background settings when I have time.

    http://interfacelift.com/wallpaper/downloads/date/any/
    http://www.cheetah3d.com/


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    Simon Strom replied 12 years, 5 months ago 5 Members · 15 Replies
  • 15 Replies
  • Matty Goodwin

    Member
    October 20, 2011 at 8:28 pm

    Nice one mate, like it.

    Maybe Snow would be better tho…

  • Phill Fenton

    Member
    October 20, 2011 at 8:31 pm

    Excellent Simon. I am also very interested in 3d modelling 😀

  • Simon Strom

    Member
    October 20, 2011 at 8:55 pm

    Thanks! My renderings need a good bit of work, but it’s a start. Yeah Matty, Kind of thought about that. Here’s a snow one for you. The render isn’t great. A good HDR image would have done a lot better, but most of them cost money. I tried doing a shadow matte under it so it would have a shadow, but it wasn’t rendering right. I’ll go back in later to see if I can get a convincing shadow so it doesn’t look like it’s floating in space. Also it would be neat to add some frost and snow on top of the logo.

    I can save this out as an obj file for Blender user if Mr. Lambie gives permission to do so. It might be fun to have a post with other peoples renders. I’d like to change the globes into glass, but the render time on those take a lot longer.

    Again it’s been fun to play with! 😀


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  • Robert Lambie

    Member
    October 20, 2011 at 9:16 pm

    "3d UKSB Logo for Winter"

    now you know the old saying, "a UKSB logo is for life, not just christmas" 😉 :lol1:

    by all means share the logo mate, would be good to see what else folk come up with.

    thanks for taking the time to do this and post it mate…

    Rob 😀

  • Simon Strom

    Member
    October 20, 2011 at 9:42 pm

    Thanks Rob.

    I saved the file out in 4 formats. There’s a native Cheetah 3d version (.jas). The Cheetah 3d Demo will let you do everything but save a file if anyone wants to download it to play around with it. The other 3 formats are (.obj, .3ds, and .dae). I think the .dae (Collada) will import best into Blender. Just remember to delete the Parametric box that’s automatically placed in a new Blender file. It’s larger than the logo, so it looks like it’s not there but it is. Please let me know if there are any problems importing any of the files.

    I put this in my DropBox as it’s too big to post here. Enjoy! 😎

    http://dl.dropbox.com/u/117426/UKSB%203d%20Files.zip

    P.S. there are two complimentary HDR Images in the C3D demo that you can use in other rendering programs (like LuxRender or YafaRay) if you need.

  • Simon Strom

    Member
    October 28, 2011 at 9:34 pm

    Ok, here’s a new icy one. Could be better. Will probably try a few things out later. The sky is from photo but the rest is all modeling. I didn’t fix the transition so it’s a little pixelated. Maybe I’ll try a beach scene next. ?


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  • Nicola McIntosh

    Member
    October 28, 2011 at 10:07 pm

    oooh nice one…3d bring it on….been doing it at uni for four years and relish a challenge, the only thing i will miss is using a mac :sigh:

  • Simon Strom

    Member
    October 28, 2011 at 10:46 pm

    Nice Nicola! What app have you usually been using? I’ve been at it off and on for about a year. More focused on it in the last 6 months though. There are a few 3d formats for the logo farther up in the thread if you want to play around with it. It’s a fun one.

  • Nicola McIntosh

    Member
    October 28, 2011 at 11:11 pm

    ive been using maya which i think is the best programme, and final cut pro…:D

    if i have time i will give it a go….but im working mega hours just now so will try and fit it inbetween some booze and a takeaway at the weekends 😉

    nik

  • Simon Strom

    Member
    October 28, 2011 at 11:56 pm

    No worries. Strictly for fun, so go at your own pace. I do look forward to some other takes on it whenever those come around. 😎

  • Simon Strom

    Member
    November 9, 2011 at 8:57 pm

    K, here’s one out of a brownish-red granite and crackled ceramic in the background. 😀


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  • Robert Lambie

    Member
    November 9, 2011 at 9:14 pm

    i kinda like that mate… is the software set at a low resolution?
    i remember a few years back dabbling in it, but ws always very low resolution. was going back a while now, hense why i am asking.

    the spheres look like maltesers! 😉 :lol1:

  • Simon Strom

    Member
    November 9, 2011 at 9:28 pm

    Hi Robert!

    Yes I had to drop the resolution down to post it here. I can output a larger resolution one if you want. Just PM an email where you want me to send it if you do. I also use DropBox so I can put it there instead of the email. The size shouldn’t too big of a deal doing it that way. Just let me know which delivery method you prefer. I haven’t figured out how to get better shadows though. The ones on that last render were a little weak in my opinion, but it still looks ok. Right now the version 5 of Cheetah3D that I’m using does 8 bit images, but version 6 is suppose to come out in the next few months. It will support 16 bit images.

    Any other requests for this one? Different angle, different materials?

    Thanks,

    S

    P.S. I didn’t realize it but they do look like chocolate!

  • Robert Lambie

    Member
    November 9, 2011 at 10:24 pm

    thanks for the offer mate… much appreciated.

    i wasnt really meaning this one or anyone looks low resolution.
    i was more raising the question asking if the software allows high resolution images to be created because in the past the software i have used was more for web graphics as oppossed to large format prints etc

  • Simon Strom

    Member
    November 9, 2011 at 10:40 pm

    Ah ok, sorry for mis-understanding. Cheetah3d’s max resolution is 72 dpi at 4096 x 4096 pixels. So to get a higher dpi it would have to be rendered at a higher pixel size and then downsized. I guess the render could also be done at max resolution in sections and then stitched together for larger print output. It’s a pain I know, but I think it has to do with how computing power it would take to render dpi that large. Some of the other stand alone rendering apps, like Octane, may have higher native dpi output settings. I’m not sure what dpi Blender outputs. Ill have to check on that. Maybe we could ask Pixar if we can tap into their render farm? >jk<

    Cheers!

    P.S. This render just finished if anybody wants it. 1280 x960 at 72 dpi tif. Decent enough for a desktop image or shrunk down to print.

    http://dl.dropbox.com/u/117426/UKSB%20G … 0x960.tiff

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